Biblioteka Materialov Vray Cinema 4d
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New freebie from fxchannelhouse, bring you guys a studio & a material preset for you to start playing around with the V-ray settings for cinema4d, and get some top render results very fast. Hope you all like it and leave a big like down there, also feel free to share and comment with your friends and big buddies. Dont forget to SUBSCRIBE - help me get you better contents. Plugins needed: Vray - 1.9 Studio preset download: How to use material preset: on the download folder you have your lib.4d file, open cinema4d & go to preferences folder and drag your lib.4d file to the library browser. Programs used: V-Ray: Cinema4d: MAKE PART OF MY COMMUNITY Youtube: Facebook: 3D Ocean: Behance: Vimeo: Enjoy. Thanks for watching.
Clicking on a material swatch in the Scene Structure panel or the Materials panel will display the attributes for that material. The material attributes are divided into two sections: The attributes settings, which define the material properties (glossy, textures, etc.) and the projection settings, which define how the material will be projected onto the object. You can switch between these two modes by using the buttons at the top-right of the panel.
Notice that the projection settings will only appear when the material is applied to an object. Enabling this will make your object luminous. Luminous materials will not be affected by lights and won’t appear to have shading or shadows. In Low and High Quality settings, Luminous materials may not actually cast lights onto other objects - this requires custom GI or reflectance settings which can be enabled in Cinema 4D. Color: Sets the color of your luminous material Texture: Dragging an image or a vector artwork here will apply that texture to your luminant material Brightness: Sets how bright your luminous material will be. Notice that you can have values that exceed 100%. Pisjmo drugu kak ya provel kanikuli na anglijskom 2.
Strength: How strong the bump effect will be. 0% will give you no bump, 100% will give you full bump. Texture: In order to make an effect visible, you need to apply an image or texture.
Use a grayscale image. A value of 50% gray will produce an even surface; lighter regions will correspondingly produce elevations and darker regions will produce depressions. Alpha: Enable the Alpha channel with a grayscale texture here if you want to have parts of your texture appear transparent. White values will give you opaque areas while black values will give you transparent areas. Spherical: Spherical mapping projects the texture onto the object in a spherical form.